by
Welshcat
INTRODUCTION:
UNDERSTANDING THE ART
The style of photomanipulation that has been, and still is,
extremely popular among comic fans on the internet centers around
the surreal and fantastic, with idealized heroines (and even heroes
if you're lucky) rendered in highly-stylized and beautifully
detailed costumes, quite frequently resembling airbrushing
techniques often associated with Athena art posters. However, the
way these heroines are portrayed - perhaps it is a combination of
the models, the sultry expressions and provocative poses with the
near-perfect glossy photo manipulated finishes - gives the
impression that they are aloof, unapproachable and transcendent from
the rest of humanity. Now, while many characters are undoubtedly
inhuman, generally speaking, the majority begin as mere mortals. I
created the comic book scene genre in an attempt to bring a sense of
humanity largely absent from the surreal works I saw dominating the
photomanipulation field, because humanity is something we can all
relate to, even if you are a purple cat. For a comic book scene,
instead of merely expertly creating a costume for a character, you
are telling a story or attempting to capture the essence and history
of a character in a single picture as well as drawing the viewer in
that they might also relive and share in the feelings - the joy, the
angst, the fear, the danger and the thrills - that each character
will no doubt experience.
Creating a scene is
like making a movie, albeit a single still from the movie. Think
back to those movies you have really enjoyed and particular scenes
that stood out and brought certain emotions to the surface. If you
can capture those feelings you are certainly on the right track. If
you look at almost all of my own scenes, underpinning them are
allusions to various movies either symbolically or in overall feel.
The mindset behind this is one of "for this picture, I'm going
to do my own comic version of, say, Rear Window or Close
Encounters of the Third Kind or any other movie."
The whole scene
making process is a complex and time-consuming one from start to
finish - perhaps arguably the most difficult photomanipulation genre
to execute successfully. You are juggling practically all the
graphic techniques around with a creative process that is ultimately
more to do with the way you think than any particular technique.
Thus, given the nature of scenes, and since each one will differ
from one piece to the next, it is probably more beneficial to refer
to some of my already existing scenes and explain the creative
thinking process behind them, rather than show the stages of a scene
from start to finish (as has been done for the tutorials on specific
Photoshop techniques). You want to be able to learn how to create
your own, not merely how to put together an identical/ similar
scene. With this in mind, I will not be discussing techniques on how
to create a costume as there are many tutorials around explaining
these already, and thus I am taking it for granted here that you
already have that ability.
STARTING
POINT
There are 2 ways of working on a scene:
a) From characters
to concept
b) From concept to characters
I believe that most
people here usually begin from the premise of characters to concept.
In other words, you find a picture(s) or pose of an actor/actress
who you think would be suitable to manipulate into a character. Once
this is finished, you then look for a suitable background to place
them in.
While this
undoubtedly works and can be effective, it is better suited to a
portrait manipulation - a scene is more than just placing your
character in a backdrop. Indeed, what can happen with this method is
that, once you have manipulated your character, you can't find a
suitable background, and the pose just doesn't look like it can
interact with anything or anyone. The pose may look artificial if
you then try to add another character whom they are meant to be
battling.
A more effective
method which I prefer is to begin from concept to characters. This
means deciding upon the theme/story beforehand, then composing the
entire picture as a whole by assembling each of the elements in
parallel. I will find all the correct poses, background and facial
expressions of the actors, and arrange the models in the correct
positions in the picture BEFORE even beginning any costume work. The
reason for this is that it already gives me an idea of what the end
result will look like so that I know whether I'll be pleased with
the concept or not. Having all the poses properly adjusted prior to
working on the costumes will also save having to look again for an
alternative pose later on (and re-manipulating the costume again).
At this preliminary stage, the overall picture should already be
taking shape and should look quite effective in its rough,
unfinished state.
Two additional
factors also help in the creation of the concept first:
- Visualising
the concept - I find it best to imagine the entire scene in
my mind first before doing any work on the computer so that I
know what I'm working towards beforehand. I may sometimes write
down the details, as you would find in a movie script. That way
I know exactly what I want the picture to look like and the mood
I'm trying to create. I can also think about what angle I want
to take with the picture so that, if for example I have already
worked on a picture of Rogue previously, the next one is not
simply yet another picture of her (which I would personally find
unchallenging and tedious to simply repeat the same costume work
again), but an attempt to study an entirely different aspect of
her personality and bring that out in the picture. Think of it
like various successful sequels in Hollywood, a prime example
being Alien by Ridley Scott and Aliens by James Cameron. The two
were quite different in approach and emphasis. One was a
horror-thriller, the other an action movie. Likewise, when
creating the concept in your mind, think how you want it to be
different to another picture, either of your own or which you've
seen in the gallery and how you can create a fresh take on a
concept
- Using the
background as a starting point - sometimes I will come
across a background which looks cool and, with a few alterations
here and there, would make a powerful backdrop for a scene.
Here, I work around the background provided, inserting the
models into the appropriate places in the picture. An example of
this is my Spider-Man
v Jack O'Lantern. I started with the car mirror first which
gave me the idea for a very restricted observer's point of view
like in the Alfred Hitchcock movie, Rear Window. Once I had my
idea, I began working around the framework given and inserted
the characters appropriately.
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About
the Author: Welshcat has long been a mainstay of the Comics2Film
Digital
Concept Gallery. His photo manipulated superhero battle scenes
have challenged many DCG artists to go beyond pinups and posters and
stretch into new levels of artistic expression. His frequent
suggestions have led to many improvements in the gallery and also to
the founding of the gallery
message board. His artwork can also be seen at his own website
where interested readers can learn all about the strange, purple
cat. |
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